What happens when George Washington, Napoleon Bonaparte, a Cardinal, and a handful of other 18th Century fancypants have dinner together? No really, this isn’t a lead-in to a joke. It’s a question that upcoming, episodic murder mystery game, The Council, will answer.
Developed by French independent game studio Big Bad Wolf, The Council allows players to make decisions, develop social skills, and shape the outcome of the story. The results of their actions can lead to permanent physical disfigurements and psychological traits that affects a character’s mentality throughout the duration of the story. The game employs a Social Influence system that allows players to choose how to manipulate the characters around them; be a detective and uncover secrets to catch people off guard, be a likable diplomat and gain favor, or engage in the occult and creep everyone out, the choice is in the player’s hands.
From the press release:
The Council begins in 1793, with players taking the role of secret society member Louis de Richet after he was invited to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America George Washington. The strange nature of this private reception goes beyond just the prestigious guests―Richet’s own mother has recently gone missing on the island, while each member of the colorful cast seems to have their own hidden agendas.
Look for the first episode of The Council this February, on PC, Xbox One, and PlayStation 4.