Darkside of the Pixel has turned to the gaming community for help with funding for the development of their game, Hero-Arena. Using IndieGoGo to facilitate the money-raising campaign, Darkside developers hope to raise $10,000 by June 27th. I recently talked to David R.…
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The following interview is with Jeremy “Phr00t”, developer of sci-fi shooter 3079, a sequel to his prior 3069, and 3059 titles. Follow him on Twitter: @phr00t_ Hey Jeremy, thanks for doing this interview with us. Many people would say that 3079 looks a lot…
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The following interview is with Raymond Teo, developer for Secret Base. Hey Raymond, thanks for doing this interview with us. Why don’t you tell the readers a bit about how you got started as a developer? Thanks for having me. I started making…
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The following interview is with Dale Ward, lead designer, sound designer, resident musician at Evil Aliens. What kind of game is ORBITOR? What can players expect to find within the game? ORBITOR is an action arcade game that also has adventure, exploration and puzzle elements.…
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Dear Esther is an upcoming first-person perspective game where players are free to explore an abandoned island, discovering the mysterious narrative through their exploration. From Dear Esther’s official website: “Forget the normal rules of play; if nothing seems real here, it’s because it may just…
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The following interview is with Milenko Tunjic, Art Director for Vessel, from Strange Loop Games.(@StrangeLoopGame on Twitter) What’s the story behind Vessel? Vessel has a somewhat unique story that follows a man with a dream and explores his hunger for knowledge and his relationship…
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The following interview is with Woodley Nye and Terrence Lee of Hitbox Team. Follow Hitbox Team on Twitter: @hitboxteam After you read the interview, check out our Dustforce Review! How did Hitbox Team come into being? Woodley: Lexie Dostal and I met in high school…
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Being a janitor has never been so cool. If the old Sonic the Hedgehog games were some of your favorites from the 16-bit era, let me happily introduce you to Dustforce, Sonic’s spiritual successor. Dustforce puts players in the overalls of a very nimble, ninja-like,…
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I had high hopes for Trine 2. As a big fan of the original, released in 2009, Trine 1 was one of my quick-draw answers for when friends asked me to recommend a game to them. Two years of endless ravings about how great…
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The following interview is with Lee Vermeulen, @AlientrapGames on Twitter, programmer and co-designer of Capsized. – Tell us a bit about how Alientrap Games was formed. I started Alientrap with the development of the game Nexuiz, a freeware deathmatch game released in 2005. I made…