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Tag archive: interview [ 5 ]

Interview with “Dear Esther” Developers

Dear Esther is an upcoming first-person perspective game where players are free to explore an abandoned island, discovering the mysterious narrative through their exploration. From Dear Esther’s official website: “Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial – What happened on the motorway – is the island real or imagined – who is Esther and why has she chosen to summon […]

Interview with Vessel Developer, Strange Loop Games

  The following interview is with Milenko Tunjic, Art Director for Vessel, from Strange Loop Games.(@StrangeLoopGame on Twitter) What’s the story behind Vessel? Vessel has a somewhat unique story that follows a man with a dream and explores his hunger for knowledge and his relationship with his creation. Travel back to the time of industrial revolution, and imagine a strange, intelligent man with a vision, named Arkwright, doing his fluid sculpting and animation experiments. Imagine him discovering the force that […]

Epic Arcade: Rochard Developer Interview

  The following interview is with Rochard‘s developer, Recoil Games based out of Helsinki, Finland. Visit Recoil Game’s official website, and follow them on Twitter (@RochardTheGame) What separates Rochard from other platformers currently available? Rochard has lots of familiar features from modern platformer games, but what really sets it apart from the rest is the ability to control gravity. All major gameplay elemets in Rochard are tied to the gravity control which, combined with precise physics based gameplay, provides a whole […]

Epic Brew Interviews “Capsized” Developer, Lee Vermeulen

The following interview is with Lee Vermeulen, @AlientrapGames on Twitter, programmer and co-designer of Capsized. – Tell us a bit about how Alientrap Games was formed. I started Alientrap with the development of the game Nexuiz, a freeware deathmatch game released in 2005. I made it along with Forest ‘LordHavoc’ Hale, the programmer of the Darkplaces engine, and a number of other online developers. After the release of Nexuiz I worked on a few other Darkplaces projects before partnering up […]

Epic Brew Interviews Frozenbyte CEO About Trine 2

Questions answered by Mr. Lauri Hyvärinen, Design Director of Trine 2 and CEO of Frozenbyte. – When Trine was in its earliest stages, had the development team already determined that the game would center on the wizard/thief/soldier triumvirate, or were there other character ideas that you ended up having to scrap? Trine went through a lot of design changes but the three characters were there right from the start. Originally, when the whole project was still in its infancy, the […]