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Tag archive: Indie [ 9 ]

Genre-Bending ‘Natural Selection 2′ Preview

Alpacapatrol’s latest “Indie Spotlight” casts its light upon first-person-shooter/real-time strategy hybrid,  Natural Selection 2. Being developed by Unknown Worlds Entertainment, Natural Selection 2 is the squeal to the very popular Half-Life mod of the same name. Released in 2002, Natural Selection saw over 2 million downloads, and was heralded “possibly the most ambitious user-made modification ever brought to fruition,“ by Gamespy. A decade later, Unknown Worlds is hard at work, working on a proper stand-alone sequel to their hit Half-Life […]

Interview with ORBITOR Developer, Evil Aliens

  The following interview is with Dale Ward, lead designer, sound designer, resident musician at Evil Aliens.   What kind of game is ORBITOR? What can players expect to find within the game? ORBITOR is an action arcade game that also has adventure, exploration and puzzle elements. We’re leveraging the design in every way we can make the content as varied as possible, so players should expect a game with very solid core mechanics complimented by lots of fun features. We’re keeping […]

Previews for Visually Impressive Indie Titles “Ravaged” and “Cradle”

  These two indie titles came out of nowhere yesterday, and I can’t believe how I had not heard of them until now. Both Ravaged and Cradle promise a visually engaging experience in a post-apocalyptic future. Ravaged is built along the lines of the sand-box battlefield game, like the Battlefield games themselves. In a post-apocalyptic world, devastated by natural disasters, players will have to compete against opposing factions, the “Resistance” or the “Scavengers” in order to survive. Ravaged developers, 2 […]

Indie Game Music Bundle #2 is here!

The second Indie Game Music Bundle has launched and the sale is in full swing. For the next week, you can pick up at least 14 indie game soundtracks, on a pay-what-you-want sale platform. I say “at least 14” because additional soundtracks will unlock after specific sales milestones are met. Currently the next mystery album will unlock after an additional 8,910 more sales. Pay anywhere between $1-$9 and you’ll get the first five albums. Pay $10 or more and you’ll […]

Interview with “Dear Esther” Developers

Dear Esther is an upcoming first-person perspective game where players are free to explore an abandoned island, discovering the mysterious narrative through their exploration. From Dear Esther’s official website: “Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial – What happened on the motorway – is the island real or imagined – who is Esther and why has she chosen to summon […]

Interview with Vessel Developer, Strange Loop Games

  The following interview is with Milenko Tunjic, Art Director for Vessel, from Strange Loop Games.(@StrangeLoopGame on Twitter) What’s the story behind Vessel? Vessel has a somewhat unique story that follows a man with a dream and explores his hunger for knowledge and his relationship with his creation. Travel back to the time of industrial revolution, and imagine a strange, intelligent man with a vision, named Arkwright, doing his fluid sculpting and animation experiments. Imagine him discovering the force that […]

Indievania Presents: The Milkstone Bundle

Milkstone Studios in company with the indie game distribution website, Indievania, have launched the Milkstone Bundle. This pay-what-you-want bundle (minimum of $1) includes three titles, MotorHEAT, Infinity Danger, and Zombie Football Carnage. Paypal is used to facilitate the transaction, but you do not need a Paypal account to purchase the bundle, you can simply use the service as a guest, which is what I did. From there you are emailed a confirmation that includes your Indievania username/password where you can […]

Interview with Dustforce Developers, Hitbox Team

The following interview is with Woodley Nye and Terrence Lee of Hitbox Team. Follow Hitbox Team on Twitter: @hitboxteam After you read the interview, check out our Dustforce Review! How did Hitbox Team come into being? Woodley: Lexie Dostal and I met in high school where we made some little prototypes in game maker. Matt Bush and I met at college, and Lexie also studied there, although I was the only one that stayed for the whole course. A little […]

Epic Arcade: Rochard Developer Interview

  The following interview is with Rochard‘s developer, Recoil Games based out of Helsinki, Finland. Visit Recoil Game’s official website, and follow them on Twitter (@RochardTheGame) What separates Rochard from other platformers currently available? Rochard has lots of familiar features from modern platformer games, but what really sets it apart from the rest is the ability to control gravity. All major gameplay elemets in Rochard are tied to the gravity control which, combined with precise physics based gameplay, provides a whole […]