The Little Crane That Could has reinforced the fact that I am under-qualified to operate machinery larger than a riding lawnmower. During my experience playing the game, I flipped my vehicles no less than twice in each level, —but always managed to right myself back up, so I get some points for that, right?
Currently available on Steam, The Little Crane That Could originally debuted back in April for mobile devices. The game is free on mobile, but Steam users will need to shell out $11.99 for access to the game. I downloaded the iOS version of The Little Crane That Could to see what the differences are between the two versions.
The main difference between the two is that the controls on the mobile version were much easier to utilize. I could use my finger to actually turn the steering wheel to turn my vehicle, flip levers to utilize the vehicles various utility abilities, and adjust the camera with simple swipe and pinch gestures. With the PC version I was required to use both hands on the keyboard, and then use the mouse whenever I wanted to move the camera around. This made navigating the terrain and turning around to look a rather clumsy experience.
Clearly, the PC version still needs some work and improvements should be made, but the fact is that right now, the free mobile version controls better. That’s just the way it is.
[5/22 Edit: the developer alerted us to the fact that the mobile version utilizes fixed terrain and is “free-to-try” with 6 of 27 levels free.]
Tom the Builder, Can He Fix It? ….Maybe.
There are currently 8 missions and a sandbox mode in the PC version of The Little Crane That Could. The missions range from clearing a helipad of debris, to bringing construction materials to a designated construction site.
Even though the controls are a little clunky, they offer a degree of precision that is greatly beneficial to whatever the task at hand is, from scooping away piles of dirt, —which when moved inexplicably turn into little rabbit poops— to moving supplies into pickup trucks. I appreciated the diversity of level objectives, and hope to see more added in future updates.
The Sandbox mode is where players will get the most mileage. You simply get to, as the game puts it, “play in the dirt with all the vehicles,” making it the go-to game mode for players looking to just dig holes and make mountains and have a fun time making a mess of things.
With that said, in the future I’d love to see different terrain elements added to The Little Crane That Could, like water or sand…just to have something besides dirt to play around with in the levels.