Play as a starving artist in Artisian: Going Home Again


Artisian: Going Home Again is the debut game from game developers Melissa Lester and Amy Lester. The two sisters have put together a life-management game where players must balance out the various aspects of a young artist’s life. As the story goes, the protagonist is trying to save up enough money to re-buy the home she grew up in, after her parents sold it earlier in her life.

As a 24-year-old who enjoys his fare share of explosive visuals, intense gameplay, and inventively destructive ways to break things, saying Artisan: Going Home Again is a little out of my comfort zone is an understatement.

With that said, I downloaded the demo and gave the game a try anyway, —I could always just stop playing if I wasn’t having fun in X-amount of minutes anyway. About thirty-minutes later I realized I had been helping Gobstopper, my heroine I nobly named after the box of candy I was absentmindedly munching on while playing, for a half-hour. Far longer than I saw myself playing the game for, originally.

That says one of two things: Artisan: Going Home Again is more fun than I expected it to be, or that I’m really bad at managing my time.

I’m going with the former.

The protagonist is a sweet young lady who I felt the urge to help. The little bit of background story that the Lester sisters included at the beginning of the demo (and I’m assuming the game) served as a strong launching point to fuel my desire to see the girl through to her costly goal of buying the old family house.

As Gobstopper, I applied for freelance jobs online, got rejected a bunch but ended up picking up a pair of jobs. I wasn’t too great at making sure I got enough sleep though, and I soon overworked myself to the point of being stressed out. So I took a few days (each day is broken into three “turns” where players pick an action to consume a turn) to de-stress by visiting the library, doing some personal projects, and, of course, sleeping.

Not only did my stress level plummet, but thanks to the work I put into my personal projects and the studying I did at the library, my skill level had gone up while my inspiration level had half refueled itself after burning out.

I will say, there is a lot of reading involved with Artisan: Going Home Again. I found myself largely skipping the multiple paragraphs that would pop up whenever Gobstopper would bump into a stupidly handsome boy at the library or the park. I really didn’t care to play the flirting game, I was more interested in just chilling so I could continue working on my art projects when I got home. I had $50 to make by Tuesday, I don’t have time for boys!


Artisian: Going Home Again is not something I would have imagined myself to enjoy at all, but after playing the demo, I was surprised to discover it wasn’t as bad as I thought it’d be.

I’m recommending Artisan: Going Home Again to people who enjoy text-based adventures, time-management games, and games the let you name the protagonist after your favorite Wonka candy.

Artisian: Going Home Again is available now for $9.99

1 Comment Play as a starving artist in Artisian: Going Home Again

  1. UnseenKingdomStudios

    Thanks for the review! It was fun to read and you raised some interesting points. I was also surprised at what a cute name “Gobstopper” turned out to be!

    Our first concern when making Artisan was having a balanced play mechanic. That you were able to enjoy it as much as you did, even in the decidedly non-destructive world that makes up Gobstopper’s home, I think means something went right.

    As the writer, I laughed when you mentioned wanting to avoid the “flirting game.” (I know what you mean, believe me.) The story of Artisan is in large part a reflective piece, and more than a bit sentimental, but I wouldn’t call it a dating sim. I wanted the story to give the player a safe world to explore, without feeling harassed or belittled by the characters in it. Even the male characters. I sincerely hope we were able to accomplish that.

    (Of course, there’s nothing wrong with wanting to focus on the mechanics rather than story. We built the game to work for either preference.)

    And as the artist; I’d like to thank our male players for their good humor in regards to my (apparently “stupidly”^^;;) cute drawing style. I mean all the respect in the world to both our male players, and our male characters, and hope to always treat my design of male characters with the same level of respect and style that I do my female characters! (I’m just maybe a little better at drawing girl’s fashions and such. Sorry^^ I’ll keep practicing though, I promise!!!)

    Thanks again for playing! My sister and I both really appreciate it^_^


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