Artisian: Going Home Again is the debut game from game developers Melissa Lester and Amy Lester. The two sisters have put together a life-management game where players must balance out the various aspects of a young artist’s life. As the story goes, the protagonist is trying to save up enough money to re-buy the home she grew up in, after her parents sold it earlier in her life.
As a 24-year-old who enjoys his fare share of explosive visuals, intense gameplay, and inventively destructive ways to break things, saying Artisan: Going Home Again is a little out of my comfort zone is an understatement.
With that said, I downloaded the demo and gave the game a try anyway, —I could always just stop playing if I wasn’t having fun in X-amount of minutes anyway. About thirty-minutes later I realized I had been helping Gobstopper, my heroine I nobly named after the box of candy I was absentmindedly munching on while playing, for a half-hour. Far longer than I saw myself playing the game for, originally.
That says one of two things: Artisan: Going Home Again is more fun than I expected it to be, or that I’m really bad at managing my time.
I’m going with the former.
The protagonist is a sweet young lady who I felt the urge to help. The little bit of background story that the Lester sisters included at the beginning of the demo (and I’m assuming the game) served as a strong launching point to fuel my desire to see the girl through to her costly goal of buying the old family house.
As Gobstopper, I applied for freelance jobs online, got rejected a bunch but ended up picking up a pair of jobs. I wasn’t too great at making sure I got enough sleep though, and I soon overworked myself to the point of being stressed out. So I took a few days (each day is broken into three “turns” where players pick an action to consume a turn) to de-stress by visiting the library, doing some personal projects, and, of course, sleeping.
Not only did my stress level plummet, but thanks to the work I put into my personal projects and the studying I did at the library, my skill level had gone up while my inspiration level had half refueled itself after burning out.
I will say, there is a lot of reading involved with Artisan: Going Home Again. I found myself largely skipping the multiple paragraphs that would pop up whenever Gobstopper would bump into a stupidly handsome boy at the library or the park. I really didn’t care to play the flirting game, I was more interested in just chilling so I could continue working on my art projects when I got home. I had $50 to make by Tuesday, I don’t have time for boys!
Artisian: Going Home Again is not something I would have imagined myself to enjoy at all, but after playing the demo, I was surprised to discover it wasn’t as bad as I thought it’d be.
I’m recommending Artisan: Going Home Again to people who enjoy text-based adventures, time-management games, and games the let you name the protagonist after your favorite Wonka candy.