Little is officially known about Routine, which just saw its reveal at Gamescon yesterday, but coming from the official website, the following is confirmed:
“A non linear experience lets you explore any part of the fully open Moon base and find out secrets that other players may not! ”
“Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system… you must run, hide and survive the best you can against what lurks in the base.”
“An 80′s vision of the future that presents itself in audio and visuals!”
“Randomized environmental hazards, AI locations and useful aids.”
“There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!”
Routine is Lunar Software’s first title. The team is based out of the UK, and consists of three individuals: Aaron Foster (design and art), Jemma Hughes (design and art), and Pete Dissler (programmer).