Project Black Sun Developer Interview
The following interview is with Project Black Sun developer Starflower Games, specifically programmer Mika Laurila.
Tell us a bit about StarFlower Games. How was the company created? How many people on the team?
Starflower Games’ goal is to create great games for people who love retro games and also for new gamers, so they can see and feel the power of 2D.
The team consists of two people at the moment. The team [Mika and Tommi] graduated from Tampere University of Applied Sciences in 2009 where we learned some basic Java programming skills. Then we were ready to create our own company.
Of course it didn’t happen right away. Mika was unemployed and Tommi was in 10-Tons Ltd. working as an artist.
But after two years we were able to create our own company. Our friend Jussi Makinen made the music, he is also big part of the team even though not officially in our company.
How did you guys get into gaming? What made you want to become developers/designers?
At the age of 6 or 7 our friend showed us the NES and Super Mario Bros. We have played
video games ever since. We have always wanted to be game developers but when we were kids we didn’t have programming skills and didn’t have enough motivation to learn it by ourselves. But after school it was possible.
Project Black Sun’s style resonates of past Super Nintendo titles, what were some of your favorite games from the Super Nintendo era?
There are many but here are few: Chrono Trigger, Secret of Mana, Final Fantasy 6, Megaman X1-X3, F-Zero, Super Metroid, Super Street Fighter 2, Donkey Kong Country, Super Mario World and All-Stars, Tloz: A Link to the Past etc.
Developing a game is no easy task. Was there ever a point where you felt like giving up? (If so, what got you back on track?)
We had some problems and bad moments during development but it never occurred to give up because this is the job we love to do.
Tell us why Project Black Sun is awesome:
It’s in 2D!
Pixilated graphics own!
PBS has a lot of exploration and collectables!
The game is challenging!
Old School Vibe!
Any other projects on the horizon?
It’s probably going to be RPG.
Is there anything else you’d like to say?
Thanks to our friends, parents and of course thanks to people who support us.