Valve Can’t Count to 3
I don’t know if this is a good thing or a bad thing.
Good Things: Valve has made a ton of high-quality games that have all been successful in their own ways. The lack of a continuous franchise keeps things fresh and new, while keeping their games from turning into Madden Warfare 2011.
[kinda] Bad Thing: No end in sight could lead to loss of interest. Valve started the tale of Gordon Freeman in 1998. They continued it in 2004, and continued the 2004 entry in 2006 and 2007 with two mini-episodes, and that is it. But now that I think of it, the hype a new Valve game gets pre-release is something that would make anything short of a Cataclysm tremble.
Valve games get so hyped because anyone who has played them knows how good they are; they deserve all the hype they get. Valve games also have such long-lasting appeal because of so few sequels; new people are discovering Portal 1 and Left for Dead 1 everyday and get hooked. New gamers don’t feel intimidated by the number slapped behind the title of the game.
This just goes to show that yearly sequels and massive expensive marketing campaigns might equal better cash upfront. But if you want longevity and acclaim out of your games…developers should take their time with their game and make it good. We gamers will see it, and most importantly: we’ll tell our friends about it.
- Valve Says “Hang In There” For Half-Life 2: Episode 3 (escapistmagazine.com)
- Valve: Games Sales Model is ‘Broken’ (businessinsider.com)